AI Insights · Timothy · January 2022
Top 5 iOS Sandbox-like Games Performance in Central America, Q4 2021
Discover the performance trends of the top 5 sandbox-like games on iOS in Central America during Q4 2021, including insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top sandbox-like games on the iOS platform in Central America. Here's a comprehensive look at how these games fared in terms of weekly downloads, revenue, and active user metrics.
Roblox Roblox Corporation's popular game showed variable weekly revenue, peaking at around $186K in late December. Weekly downloads started at 84K but saw a decline, hitting a low of 24K in early December before recovering to 43K by the end of the month. Weekly active users remained relatively stable, fluctuating around 500K, with a slight increase towards the end of the quarter, reaching 514K.
PK XD: Fun, friends & games Afterverse Games' PK XD saw weekly revenue fluctuate, peaking at $12K in late December. Downloads were initially 6.9K, spiking to 12.2K in late October, and ended the quarter at approximately 7.9K. Active users also showed a spike in late October, reaching 110K, and maintained a steady level around 84K towards the end of December.
MultiCraft — Build and Mine! MultiCraft Studio's game did not generate any revenue during the quarter. Weekly downloads remained fairly consistent, averaging around 4.5K to 5K. Weekly active users saw a slight decline from 20K at the start of the quarter to 18K by the end.
Block Craft 3D: Building Games Wildlife Studios' game showed modest revenue, peaking at $602 in late November. Downloads fluctuated, starting at 4.2K and ending at 3.7K. Active users saw a slight decline from 24K in September to 22K by the end of December.
Kawaii Planet Craft PANGO GAMES' Kawaii Planet Craft, released in October 2021, showed minimal revenue generation. Downloads peaked at 13K in mid-October but dropped significantly to around 1K by the end of December. Active users followed a similar trend, peaking at 9K in October and decreasing to around 2K by the end of the year.
These insights are based on data from Sensor Tower, offering a glimpse into the performance of leading sandbox-like games in Central America. For more detailed analytics and insights, visit Sensor Tower.